java.lang.Object
committee.nova.mods.avaritia.client.model.loader.base.HaloUtils

public class HaloUtils extends Object
  • 构造器概要

    构造器
    构造器
    说明
     
  • 方法概要

    修饰符和类型
    方法
    说明
    static net.minecraft.client.renderer.block.model.BakedQuad
    generateHaloQuad(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite, int size, int color)
     
    static int[]
    mapFormats(com.mojang.blaze3d.vertex.VertexFormat from, com.mojang.blaze3d.vertex.VertexFormat to)
     
    static void
    putBakedQuad(IVertexConsumer consumer, net.minecraft.client.renderer.block.model.BakedQuad quad)
     
    static void
    putVertex(Quad.Vertex vx, double x, double y, double z, double u, double v)
     
    static net.minecraft.client.resources.model.BakedModel
    tintLayers(net.minecraft.client.resources.model.BakedModel model, it.unimi.dsi.fastutil.ints.IntList layerColors)
     
    static net.minecraft.client.renderer.block.model.BakedQuad
    transformQuad(net.minecraft.client.renderer.block.model.BakedQuad quad, it.unimi.dsi.fastutil.ints.IntList layerColors)
     
    static List<net.minecraft.client.renderer.block.model.BakedQuad>
    transformQuads(List<net.minecraft.client.renderer.block.model.BakedQuad> quads, it.unimi.dsi.fastutil.ints.IntList layerColors)
     
    static void
    unpack(int[] from, float[] to, com.mojang.blaze3d.vertex.VertexFormat formatFrom, int v, int e)
     

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • 构造器详细资料

    • HaloUtils

      public HaloUtils()
  • 方法详细资料

    • generateHaloQuad

      public static net.minecraft.client.renderer.block.model.BakedQuad generateHaloQuad(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite, int size, int color)
    • putVertex

      public static void putVertex(Quad.Vertex vx, double x, double y, double z, double u, double v)
    • tintLayers

      public static net.minecraft.client.resources.model.BakedModel tintLayers(net.minecraft.client.resources.model.BakedModel model, it.unimi.dsi.fastutil.ints.IntList layerColors)
    • transformQuads

      public static List<net.minecraft.client.renderer.block.model.BakedQuad> transformQuads(List<net.minecraft.client.renderer.block.model.BakedQuad> quads, it.unimi.dsi.fastutil.ints.IntList layerColors)
    • mapFormats

      public static int[] mapFormats(com.mojang.blaze3d.vertex.VertexFormat from, com.mojang.blaze3d.vertex.VertexFormat to)
    • unpack

      public static void unpack(int[] from, float[] to, com.mojang.blaze3d.vertex.VertexFormat formatFrom, int v, int e)
    • putBakedQuad

      public static void putBakedQuad(IVertexConsumer consumer, net.minecraft.client.renderer.block.model.BakedQuad quad)
    • transformQuad

      public static net.minecraft.client.renderer.block.model.BakedQuad transformQuad(net.minecraft.client.renderer.block.model.BakedQuad quad, it.unimi.dsi.fastutil.ints.IntList layerColors)