类 ShockwaveParticle

java.lang.Object
net.minecraft.client.particle.Particle
net.minecraft.client.particle.SingleQuadParticle
net.minecraft.client.particle.TextureSheetParticle
committee.nova.mods.avaritia.client.particle.ShockwaveParticle

public class ShockwaveParticle extends net.minecraft.client.particle.TextureSheetParticle
  • 嵌套类概要

    嵌套类
    修饰符和类型
    说明
    static class 
     
  • 字段概要

    从类继承的字段 net.minecraft.client.particle.TextureSheetParticle

    sprite

    从类继承的字段 net.minecraft.client.particle.SingleQuadParticle

    quadSize

    从类继承的字段 net.minecraft.client.particle.Particle

    age, alpha, bbHeight, bbWidth, bCol, friction, gCol, gravity, hasPhysics, level, lifetime, onGround, oRoll, random, rCol, removed, roll, speedUpWhenYMotionIsBlocked, x, xd, xo, y, yd, yo, z, zd, zo
  • 方法概要

    修饰符和类型
    方法
    说明
    protected int
    getLightColor(float pPartialTick)
     
    float
    getQuadSize(float partialTick)
     
    @NotNull net.minecraft.client.particle.ParticleRenderType
     
    void
    render(com.mojang.blaze3d.vertex.VertexConsumer buffer, net.minecraft.client.Camera camera, float partialticks)
     
    boolean
    Since we are so big, we always want to render ourselves even if the player does not have a direct line of sight to our origin
    void
     

    从类继承的方法 net.minecraft.client.particle.TextureSheetParticle

    getU0, getU1, getV0, getV1, pickSprite, setSprite, setSpriteFromAge

    从类继承的方法 net.minecraft.client.particle.SingleQuadParticle

    scale

    从类继承的方法 net.minecraft.client.particle.Particle

    getBoundingBox, getLifetime, getParticleGroup, getPos, isAlive, move, remove, setAlpha, setBoundingBox, setColor, setLifetime, setLocationFromBoundingbox, setParticleSpeed, setPos, setPower, setSize, toString

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • 方法详细资料

    • getQuadSize

      public float getQuadSize(float partialTick)
      覆盖:
      getQuadSize 在类中 net.minecraft.client.particle.SingleQuadParticle
    • tick

      public void tick()
      覆盖:
      tick 在类中 net.minecraft.client.particle.Particle
    • shouldCull

      public boolean shouldCull()
      Since we are so big, we always want to render ourselves even if the player does not have a direct line of sight to our origin
      覆盖:
      shouldCull 在类中 net.minecraft.client.particle.Particle
    • render

      public void render(com.mojang.blaze3d.vertex.VertexConsumer buffer, net.minecraft.client.Camera camera, float partialticks)
      覆盖:
      render 在类中 net.minecraft.client.particle.SingleQuadParticle
    • getRenderType

      @NotNull public @NotNull net.minecraft.client.particle.ParticleRenderType getRenderType()
      指定者:
      getRenderType 在类中 net.minecraft.client.particle.Particle
    • getLightColor

      protected int getLightColor(float pPartialTick)
      覆盖:
      getLightColor 在类中 net.minecraft.client.particle.Particle