类 InfinityArmorRender<T extends net.minecraft.world.entity.LivingEntity,M extends net.minecraft.client.model.EntityModel<T>>

java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
committee.nova.mods.avaritia.client.render.entity.InfinityArmorRender<T,M>

public class InfinityArmorRender<T extends net.minecraft.world.entity.LivingEntity,M extends net.minecraft.client.model.EntityModel<T>> extends net.minecraft.client.renderer.entity.layers.RenderLayer<T,M>
  • 构造器概要

    构造器
    构造器
    说明
    InfinityArmorRender(net.minecraft.client.renderer.entity.RenderLayerParent<T,M> renderer, net.minecraft.client.model.geom.EntityModelSet modelSet, boolean isSilm)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    void
    render(com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource multiBufferSource, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
     

    从类继承的方法 net.minecraft.client.renderer.entity.layers.RenderLayer

    coloredCutoutModelCopyLayerRender, getParentModel, getTextureLocation, renderColoredCutoutModel

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • 构造器详细资料

    • InfinityArmorRender

      public InfinityArmorRender(net.minecraft.client.renderer.entity.RenderLayerParent<T,M> renderer, net.minecraft.client.model.geom.EntityModelSet modelSet, boolean isSilm)
  • 方法详细资料

    • render

      public void render(com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource multiBufferSource, int packedLight, @NotNull T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
      指定者:
      render 在类中 net.minecraft.client.renderer.entity.layers.RenderLayer<T extends net.minecraft.world.entity.LivingEntity,M extends net.minecraft.client.model.EntityModel<T>>