类 RainProRender
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<RainProEntity>
committee.nova.mods.avaritia.client.render.entity.RainProRender
public class RainProRender
extends net.minecraft.client.renderer.entity.EntityRenderer<RainProEntity>
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected intgetBlockLightLevel(@NotNull RainProEntity pEntity, @NotNull net.minecraft.core.BlockPos pPos) net.minecraft.resources.ResourceLocationgetTextureLocation(RainProEntity rainProEntity) voidrender(RainProEntity entity, float entityYaw, float partialTicks, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight) 从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag, shouldRender, shouldShowName
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构造器详细资料
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RainProRender
public RainProRender(net.minecraft.client.renderer.entity.EntityRendererProvider.Context pContext)
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方法详细资料
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getBlockLightLevel
protected int getBlockLightLevel(@NotNull @NotNull RainProEntity pEntity, @NotNull @NotNull net.minecraft.core.BlockPos pPos) - 覆盖:
getBlockLightLevel在类中net.minecraft.client.renderer.entity.EntityRenderer<RainProEntity>
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render
public void render(RainProEntity entity, float entityYaw, float partialTicks, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight) - 覆盖:
render在类中net.minecraft.client.renderer.entity.EntityRenderer<RainProEntity>
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getTextureLocation
- 指定者:
getTextureLocation在类中net.minecraft.client.renderer.entity.EntityRenderer<RainProEntity>
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