类 CompressedChestRender

java.lang.Object
committee.nova.mods.avaritia.client.render.tile.CompressedChestRender
所有已实现的接口:
net.minecraft.client.renderer.blockentity.BlockEntityRenderer<CompressedChestTile>

public class CompressedChestRender extends Object implements net.minecraft.client.renderer.blockentity.BlockEntityRenderer<CompressedChestTile>
  • 构造器概要

    构造器
    构造器
    说明
    CompressedChestRender(net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context pContext)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    static net.minecraft.client.model.geom.builders.LayerDefinition
     
    static net.minecraft.client.model.geom.builders.LayerDefinition
     
    static net.minecraft.client.model.geom.builders.LayerDefinition
     
    protected net.minecraft.client.resources.model.Material
    getMaterial(CompressedChestTile blockEntity, net.minecraft.world.level.block.state.properties.ChestType chestType)
     
    void
    render(CompressedChestTile pBlockEntity, float pPartialTick, @NotNull com.mojang.blaze3d.vertex.PoseStack pPoseStack, @NotNull net.minecraft.client.renderer.MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay)
     

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    从接口继承的方法 net.minecraft.client.renderer.blockentity.BlockEntityRenderer

    getViewDistance, shouldRender, shouldRenderOffScreen
  • 构造器详细资料

    • CompressedChestRender

      public CompressedChestRender(net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context pContext)
  • 方法详细资料

    • createSingleBodyLayer

      public static net.minecraft.client.model.geom.builders.LayerDefinition createSingleBodyLayer()
    • createDoubleBodyRightLayer

      public static net.minecraft.client.model.geom.builders.LayerDefinition createDoubleBodyRightLayer()
    • createDoubleBodyLeftLayer

      public static net.minecraft.client.model.geom.builders.LayerDefinition createDoubleBodyLeftLayer()
    • render

      public void render(CompressedChestTile pBlockEntity, float pPartialTick, @NotNull @NotNull com.mojang.blaze3d.vertex.PoseStack pPoseStack, @NotNull @NotNull net.minecraft.client.renderer.MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay)
      指定者:
      render 在接口中 net.minecraft.client.renderer.blockentity.BlockEntityRenderer<CompressedChestTile>
    • getMaterial

      protected net.minecraft.client.resources.model.Material getMaterial(CompressedChestTile blockEntity, net.minecraft.world.level.block.state.properties.ChestType chestType)