类 DelegatingVertexConsumer
java.lang.Object
committee.nova.mods.avaritia.api.client.render.buffer.DelegatingVertexConsumer
- 所有已实现的接口:
com.mojang.blaze3d.vertex.VertexConsumer,ISpriteAwareVertexConsumer,net.minecraftforge.client.extensions.IForgeVertexConsumer
A simple
VertexConsumer implementation which forwards to a delegate.
Created by covers1624 on 29/3/22.
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字段概要
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明@NotNull com.mojang.blaze3d.vertex.VertexConsumercolor(int r, int g, int b, int a) voiddefaultColor(int r, int g, int b, int a) void@NotNull com.mojang.blaze3d.vertex.VertexConsumernormal(float x, float y, float z) @NotNull com.mojang.blaze3d.vertex.VertexConsumeroverlayCoords(int u, int v) voidsprite(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite) void@NotNull com.mojang.blaze3d.vertex.VertexConsumeruv(float u, float v) @NotNull com.mojang.blaze3d.vertex.VertexConsumeruv2(int u, int v) @NotNull com.mojang.blaze3d.vertex.VertexConsumervertex(double x, double y, double z) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraftforge.client.extensions.IForgeVertexConsumer
applyBakedLighting, applyBakedNormals, misc, putBulkData从接口继承的方法 com.mojang.blaze3d.vertex.VertexConsumer
color, color, normal, overlayCoords, putBulkData, putBulkData, putBulkData, uv2, vertex, vertex
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字段详细资料
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delegate
protected final com.mojang.blaze3d.vertex.VertexConsumer delegate
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构造器详细资料
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DelegatingVertexConsumer
public DelegatingVertexConsumer(com.mojang.blaze3d.vertex.VertexConsumer delegate)
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方法详细资料
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sprite
public void sprite(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite) - 指定者:
sprite在接口中ISpriteAwareVertexConsumer
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vertex
@NotNull public @NotNull com.mojang.blaze3d.vertex.VertexConsumer vertex(double x, double y, double z) - 指定者:
vertex在接口中com.mojang.blaze3d.vertex.VertexConsumer
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color
@NotNull public @NotNull com.mojang.blaze3d.vertex.VertexConsumer color(int r, int g, int b, int a) - 指定者:
color在接口中com.mojang.blaze3d.vertex.VertexConsumer
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uv
@NotNull public @NotNull com.mojang.blaze3d.vertex.VertexConsumer uv(float u, float v) - 指定者:
uv在接口中com.mojang.blaze3d.vertex.VertexConsumer
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overlayCoords
@NotNull public @NotNull com.mojang.blaze3d.vertex.VertexConsumer overlayCoords(int u, int v) - 指定者:
overlayCoords在接口中com.mojang.blaze3d.vertex.VertexConsumer
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uv2
@NotNull public @NotNull com.mojang.blaze3d.vertex.VertexConsumer uv2(int u, int v) - 指定者:
uv2在接口中com.mojang.blaze3d.vertex.VertexConsumer
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normal
@NotNull public @NotNull com.mojang.blaze3d.vertex.VertexConsumer normal(float x, float y, float z) - 指定者:
normal在接口中com.mojang.blaze3d.vertex.VertexConsumer
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endVertex
public void endVertex()- 指定者:
endVertex在接口中com.mojang.blaze3d.vertex.VertexConsumer
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defaultColor
public void defaultColor(int r, int g, int b, int a) - 指定者:
defaultColor在接口中com.mojang.blaze3d.vertex.VertexConsumer
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unsetDefaultColor
public void unsetDefaultColor()- 指定者:
unsetDefaultColor在接口中com.mojang.blaze3d.vertex.VertexConsumer
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