类 HeavenArrowRender
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.ArrowRenderer<HeavenArrowEntity>
committee.nova.mods.avaritia.client.render.entity.HeavenArrowRender
public class HeavenArrowRender
extends net.minecraft.client.renderer.entity.ArrowRenderer<HeavenArrowEntity>
Description:
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength -
构造器概要
构造器构造器说明HeavenArrowRender(net.minecraft.client.renderer.entity.EntityRendererProvider.Context p_174008_) -
方法概要
修饰符和类型方法说明voiddrawVertex(org.joml.Matrix4f m1, org.joml.Matrix3f m2, com.mojang.blaze3d.vertex.VertexConsumer v, int offsetX, int offsetY, int offsetZ, float textureX, float textureY, int pContext9_, int pContext10_, int pContext11_, int packedLightIn) @NotNull net.minecraft.resources.ResourceLocationgetTextureLocation(@NotNull HeavenArrowEntity entity) voidrender(@NotNull HeavenArrowEntity arrowEntity, float pEntityYaw, float partialTicks, @NotNull com.mojang.blaze3d.vertex.PoseStack pPoseStack, @NotNull net.minecraft.client.renderer.MultiBufferSource pBuffer, int pPackedLight) 从类继承的方法 net.minecraft.client.renderer.entity.ArrowRenderer
vertex从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag, shouldRender, shouldShowName
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构造器详细资料
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HeavenArrowRender
public HeavenArrowRender(net.minecraft.client.renderer.entity.EntityRendererProvider.Context p_174008_)
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方法详细资料
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getTextureLocation
@NotNull public @NotNull net.minecraft.resources.ResourceLocation getTextureLocation(@NotNull @NotNull HeavenArrowEntity entity) - 指定者:
getTextureLocation在类中net.minecraft.client.renderer.entity.EntityRenderer<HeavenArrowEntity>
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render
public void render(@NotNull @NotNull HeavenArrowEntity arrowEntity, float pEntityYaw, float partialTicks, @NotNull @NotNull com.mojang.blaze3d.vertex.PoseStack pPoseStack, @NotNull @NotNull net.minecraft.client.renderer.MultiBufferSource pBuffer, int pPackedLight) - 覆盖:
render在类中net.minecraft.client.renderer.entity.ArrowRenderer<HeavenArrowEntity>
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drawVertex
public void drawVertex(org.joml.Matrix4f m1, org.joml.Matrix3f m2, com.mojang.blaze3d.vertex.VertexConsumer v, int offsetX, int offsetY, int offsetZ, float textureX, float textureY, int pContext9_, int pContext10_, int pContext11_, int packedLightIn)
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