类 HeavenArrowRender

java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.ArrowRenderer<HeavenArrowEntity>
committee.nova.mods.avaritia.client.render.entity.HeavenArrowRender

public class HeavenArrowRender extends net.minecraft.client.renderer.entity.ArrowRenderer<HeavenArrowEntity>
Description:
  • 字段概要

    从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer

    entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
  • 构造器概要

    构造器
    构造器
    说明
    HeavenArrowRender(net.minecraft.client.renderer.entity.EntityRendererProvider.Context p_174008_)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    void
    drawVertex(org.joml.Matrix4f m1, org.joml.Matrix3f m2, com.mojang.blaze3d.vertex.VertexConsumer v, int offsetX, int offsetY, int offsetZ, float textureX, float textureY, int pContext9_, int pContext10_, int pContext11_, int packedLightIn)
     
    @NotNull net.minecraft.resources.ResourceLocation
     
    void
    render(@NotNull HeavenArrowEntity arrowEntity, float pEntityYaw, float partialTicks, @NotNull com.mojang.blaze3d.vertex.PoseStack pPoseStack, @NotNull net.minecraft.client.renderer.MultiBufferSource pBuffer, int pPackedLight)
     

    从类继承的方法 net.minecraft.client.renderer.entity.ArrowRenderer

    vertex

    从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer

    getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag, shouldRender, shouldShowName

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • 构造器详细资料

    • HeavenArrowRender

      public HeavenArrowRender(net.minecraft.client.renderer.entity.EntityRendererProvider.Context p_174008_)
  • 方法详细资料

    • getTextureLocation

      @NotNull public @NotNull net.minecraft.resources.ResourceLocation getTextureLocation(@NotNull @NotNull HeavenArrowEntity entity)
      指定者:
      getTextureLocation 在类中 net.minecraft.client.renderer.entity.EntityRenderer<HeavenArrowEntity>
    • render

      public void render(@NotNull @NotNull HeavenArrowEntity arrowEntity, float pEntityYaw, float partialTicks, @NotNull @NotNull com.mojang.blaze3d.vertex.PoseStack pPoseStack, @NotNull @NotNull net.minecraft.client.renderer.MultiBufferSource pBuffer, int pPackedLight)
      覆盖:
      render 在类中 net.minecraft.client.renderer.entity.ArrowRenderer<HeavenArrowEntity>
    • drawVertex

      public void drawVertex(org.joml.Matrix4f m1, org.joml.Matrix3f m2, com.mojang.blaze3d.vertex.VertexConsumer v, int offsetX, int offsetY, int offsetZ, float textureX, float textureY, int pContext9_, int pContext10_, int pContext11_, int packedLightIn)