类 CompressedChestRender
java.lang.Object
committee.nova.mods.avaritia.client.render.tile.CompressedChestRender
- 所有已实现的接口:
net.minecraft.client.renderer.blockentity.BlockEntityRenderer<CompressedChestTile>
public class CompressedChestRender
extends Object
implements net.minecraft.client.renderer.blockentity.BlockEntityRenderer<CompressedChestTile>
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构造器概要
构造器构造器说明CompressedChestRender(net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context pContext) -
方法概要
修饰符和类型方法说明static net.minecraft.client.model.geom.builders.LayerDefinitionstatic net.minecraft.client.model.geom.builders.LayerDefinitionstatic net.minecraft.client.model.geom.builders.LayerDefinitionprotected net.minecraft.client.resources.model.MaterialgetMaterial(CompressedChestTile blockEntity, net.minecraft.world.level.block.state.properties.ChestType chestType) voidrender(CompressedChestTile pBlockEntity, float pPartialTick, @NotNull com.mojang.blaze3d.vertex.PoseStack pPoseStack, @NotNull net.minecraft.client.renderer.MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraft.client.renderer.blockentity.BlockEntityRenderer
getViewDistance, shouldRender, shouldRenderOffScreen
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构造器详细资料
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CompressedChestRender
public CompressedChestRender(net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context pContext)
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方法详细资料
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createSingleBodyLayer
public static net.minecraft.client.model.geom.builders.LayerDefinition createSingleBodyLayer() -
createDoubleBodyRightLayer
public static net.minecraft.client.model.geom.builders.LayerDefinition createDoubleBodyRightLayer() -
createDoubleBodyLeftLayer
public static net.minecraft.client.model.geom.builders.LayerDefinition createDoubleBodyLeftLayer() -
render
public void render(CompressedChestTile pBlockEntity, float pPartialTick, @NotNull @NotNull com.mojang.blaze3d.vertex.PoseStack pPoseStack, @NotNull @NotNull net.minecraft.client.renderer.MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) - 指定者:
render在接口中net.minecraft.client.renderer.blockentity.BlockEntityRenderer<CompressedChestTile>
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getMaterial
protected net.minecraft.client.resources.model.Material getMaterial(CompressedChestTile blockEntity, net.minecraft.world.level.block.state.properties.ChestType chestType)
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