类 PlayerRendererMixin
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<net.minecraft.client.player.AbstractClientPlayer,net.minecraft.client.model.PlayerModel<net.minecraft.client.player.AbstractClientPlayer>>
committee.nova.mods.avaritia.init.mixins.PlayerRendererMixin
- 所有已实现的接口:
net.minecraft.client.renderer.entity.RenderLayerParent<net.minecraft.client.player.AbstractClientPlayer,net.minecraft.client.model.PlayerModel<net.minecraft.client.player.AbstractClientPlayer>>
public abstract class PlayerRendererMixin
extends net.minecraft.client.renderer.entity.LivingEntityRenderer<net.minecraft.client.player.AbstractClientPlayer,net.minecraft.client.model.PlayerModel<net.minecraft.client.player.AbstractClientPlayer>>
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字段概要
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength -
构造器概要
构造器构造器说明PlayerRendererMixin(net.minecraft.client.renderer.entity.EntityRendererProvider.Context pContext, net.minecraft.client.model.PlayerModel<net.minecraft.client.player.AbstractClientPlayer> pModel, float pShadowRadius) -
方法概要
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, render, scale, setupRotations, shouldShowName从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, getTextureLocation, renderNameTag, shouldRender从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraft.client.renderer.entity.RenderLayerParent
getTextureLocation
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构造器详细资料
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PlayerRendererMixin
public PlayerRendererMixin(net.minecraft.client.renderer.entity.EntityRendererProvider.Context pContext, net.minecraft.client.model.PlayerModel<net.minecraft.client.player.AbstractClientPlayer> pModel, float pShadowRadius)
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